10 Times A Video Game Broke The Fourth Wall | CBR

It’s a serious tragedy for survival horror fans that the Gamecube’s exceptional game, Eternal Darkness, never received a sequel or some form of modern remaster. One of the most groundbreaking concepts in Eternal Darkness is the use of sanity effects, which warp the player’s perception of in-game effects. These sanity effects go to some extreme lengths, including making the player think that their volume is increased, their video output has disconnected, or even that all of their save game data is about to be erased. It’s an excellent way to add stress to the player’s tense experience.

— Read on www.cbr.com/fourth-wall-breaking-video-games/amp/

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